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[Tutorial] How To Create Lip-synced NPC's


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#1 OFFLINE   RJHelms84

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Posted 03 June 2011 - 06:40 PM

I wrote a short tutorial for a few friend that wanted to learn this. The tutorial show how to create voice and lip files for your New Vegas mods, by using an old version of the TES4 Construction Set. I think it's a very basic and concise tutorial, it's step-by-step easy, so I thought maybe some others might benefit from this. (Also, if you have better ways of doing this, or I've missed something out, let me know.)



Voice and Lip-sync Tutorial


Get an old version of the TES4 C.S. (You don't need oblivion to use it). Make sure your version has support for lip-sync; you might have to search a bit on google or something.

Open it up, and click yes to any warnings. At the top menu, go to "character" and then "quests". Rick click in the editor field on the left, and select new. Then type anything there. Click on the topics tab, and right click and select add topic. Then select GREETING. Right click in the info box and select new. Now type in your line of dialogue in the "response" text. Now click Okay at the bottom. Now double click on your text to reopen it. Now click Record and speak your line of dialogue into your microphone.

Click Done when you're finished speaking. Click preview. If you don't like it, close the window and double-click to open again, and then re-record and preview until you like it.

When you're recording your voice, try not to speak directly into the microphone, but instead point it at the side of your mouth, so when you speak the mic won't pick up breath sounds. You will also have to speak pretty loud and clearly, so the lip-sync works properly. If you're too quiet, the lips won't move much. It's really trial and error here.

When you're ready, click Generate Lip File, then click Save, then click Okay. Now your sound file and lip-sync file will be saved in the Data/Sound/Voice directory of Oblivion. They will be named Temp.wav and Temp.lip.

Now open up your dialogue in the New Vegas Geck. Double-click your text to bring up the edit response window. Copy the Voice Filename, and rename your temp.wav and temp.lip to that new filename, and place the files in the directory shown in your Edit Response window. It will show you where underneath the Voice Filename field, in the Path section.

And that's it. Message me if you need more help. Good luck.

-Rob
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#2 OFFLINE   SirSmokeALot

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Posted 03 June 2011 - 07:24 PM

Thanks for this. Its something I've always wondered but never really gotten around to learn. Seems easier than I thought, might come in handy one day.

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#3 OFFLINE   Denizens44

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Posted 03 June 2011 - 10:30 PM

Can't you just voice everything in the New Vegas Geck?
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#4 OFFLINE   RJHelms84

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Posted 03 June 2011 - 10:44 PM

Can't you just voice everything in the New Vegas Geck?



The New Vegas Geck doesn't generate Lip files. The function was broken since back when it was the TES4 CS. Only earlier version of the CS support the feature. Though there is download you can get for later versions of the CS to support it, but sadly not for the Geck.
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#5 OFFLINE   Jackpack

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Posted 03 June 2011 - 11:16 PM

sweet :)
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#6 OFFLINE   Scarecrow108

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Posted 04 June 2011 - 12:08 AM


Can't you just voice everything in the New Vegas Geck?



The New Vegas Geck doesn't generate Lip files. The function was broken since back when it was the TES4 CS. Only earlier version of the CS support the feature. Though there is download you can get for later versions of the CS to support it, but sadly not for the Geck.


So this function has been broke since sometime in between 2006 and 2011, and Bethesda just decided they didn't care? Oh, Bethesda, you so silly sometimes...
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