<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.vgunetwork.com/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Mon, 06 Feb 2012 16:00:13 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>Desperado Suite</title>
		<link>http://www.vgunetwork.com/files/file/910-desperado-suite/</link>
		<description><![CDATA[Ever wanted a set of deluxe accommodations that sucks less than the Lucky 38 Suite? Well here it is partner!  Save the town of Primm from raiders, and the grateful townsfolk will restore the High-Roller "Desperado" suite at the Vikk & Vance Hotel and Casino, to serve as your personal residence and headquarters.  Decked out in true rustic "Desperado" style, this penthouse suite is well appointed and feature-rich, without being immersion-breaking.<br />
<br />
REQUIRES<br />
<br />
<em class='bbc'>Dead Money</em><br />
<em class='bbc'>Old World Blues</em><br />
<em class='bbc'>Honest Hearts</em><br />
<br />
<br />
FEATURES<br />
<br />
* Master and Guest Rooms<br />
* Bar area with working microbrewery<br />
* Working Gas fireplace<br />
* Weapon and Ammo sorting system<br />
* Companion Emergency Radio<br />
* Companion "Fire" Terminal<br />
* 1000 Gallon wrap-around aquarium<br />
* Full kitchen - cook and refill bottles from the sink<br />
* Dynamic trophies and armor display mannequins<br />
* Upgrade: Household Robot<br />
* Upgrade: Lab Area with cultivated plants<br />
* Upgrade: Armory and Workshop<br />
* Upgrade: Working Nuka-Cola Machine<br />
* Upgrade: Working Sunset Sasparilla Machine<br />
<br />
<br />
But wait there's more! Thirsty and hungry from long hours trekking through the burning hot Mojave? Order room service. The Vikki & Vance bartender will be along presently to satisfy your hunger, or wet your whistle.  Are you more the brainy type of bandit? Well never fear! Your fully upgraded lab area comes with "My First Infirmary", "My First Chemistry Set", and other implements of... SCIENCE!  The workshop area comes with a metal-working station, workbench, reloading bench, and armory lockers, as well as display shelves for your high-tech treasures.<br />
<br />
On the subject of treasure, an entire trophy room awaits you, with optional display mannequins (With Robot upgrade) and dynamic trophies that appear as you play, to reflect the tale of your courier's travels.  As you complete DLC, little enhancements will appear to reflect the  your accomplishments. And of course, in your travels you're like to round up a posse of your own. Maybe you want them to come stay a spell at the Desperado Suite, rather than the Lucky 38? No problem. Vanilla companions (Plus Sunny Smiles) will have dialog options to send them back to the Desperado Suite. Companions have idles and packages for natural at-home behavior. But watch that Cass, she's a drinker, and may pass out on your floor.<br />
<br />
There is more, but I don't want to give away too much, so you'll just have to see it. There are a lot of little personal touches, too many to detail.  The mod is lore-friendly, companion-friendly, and should be a good citizen in your load order. Lighting is dynamic (changes with the time of day) and several of the "mood lighting" fixtures have dimmer switches, so you can brighten the place up, or turn the lights down, while you nurse a hang-over.<br />
<br />
<br />
INSTALLATION<br />
<br />
Drop the archive into your Data folder, per the usual.<br />
<br />
SUPPORT AND PERMISSIONS<br />
<br />
I try to fix bugs and keep this thing up to date, so message me if you find any issues. You may repost this, or modify to suit. Please do credit me as the original author.<br />
<br />
<br />
Enjoy!]]></description>
		<pubDate>Mon, 06 Feb 2012 05:21:46 +0000</pubDate>
		<guid isPermaLink="false">910</guid>
	</item>
	<item>
		<title><![CDATA[Blue Stripes Elite (Vernon Roche - Ves) [THE WITCHER 2]]]></title>
		<link>http://www.vgunetwork.com/files/file/906-blue-stripes-elite-vernon-roche-ves-the-witcher-2/</link>
		<description><![CDATA[Vernon Roche's and Ves's Clothes From The Witcher 2 for Skyrim<br />
<br />
Males equip Roche's Armor, while Females equip Ves's armor.<br />
the Headwear is unfortunately the same for both sexes, yaknow 'cause ves doesnt wear anything up there.<br />
<br />
Ves's Outfit is scalable, which means it scales with your characters weight<br />
while Roche's isn't scalable, its a fixed size at the moment<br />
<br />
---------------------------------------------------------------------<br />
<br />
Models/Textures: CDProjectRED<br />
ModelRip (Vernon Roche): XNAaraL (excluding Roche's turban, that was ripped by me using Gibbed's RED Tools)<br />
ModelRip (Ves): sn00p<br />
Mesh port, Rigging and Standalone eps package: TH3WICK3D1<br />
<br />
---------------------------------------------------------------------<br />
<br />
I N S T A L L<br />
<br />
Extract content and move to Data folder. Activate "TH3WICK3D1-BlueStripesEliteArmor.esp" in NMM or whatever.<br />
<br />
---------------------------------------------------------------------<br />
<br />
I N F O<br />
---------------------------------------------------------------------<br />
<br />
Torso - Light armor<br />
Rating: 3600<br />
<br />
4 Leather<br />
2 Steel Ingot<br />
4 Leather Strips<br />
4 Linen Wrap<br />
<br />
Headwear - Light armor<br />
Rating: 1600<br />
<br />
2 Leather<br />
1 Linen Wrap<br />
<br />
Gloves - Light armor<br />
Rating: 1200 (stronger than ancient shoruded armor)<br />
<br />
2 Leather<br />
1 Steel Ingot<br />
2 Leather Strips<br />
2 Linen Wraps<br />
<br />
Boots - Light armor<br />
Rating: 1200 (stronger than ancient shoruded armor)<br />
<br />
2 Leather<br />
1 Steel Ingot<br />
2 Leather Strips<br />
2 Linen Wraps<br />
<br />
Roche's Necklace<br />
(JEWELERY section in the crafting menu)<br />
<br />
1 Gold Ingot<br />
1 Steel Ingot<br />
2 Silver Ingot<br />
<br />
<br />
<br />
Console Codes (for the impatient)<br />
<br />
player.additem (xx)0E1F14 (y) Blue Stripes Elite Boots<br />
player.additem (xx)0E1F15 (y) Blue Stripes Elite Clothes<br />
player.additem (xx)0E1F16 (y) Blue Stripes Elite Gloves<br />
player.additem (xx)0166D6 (y) Blue Stripes Elite Headwear<br />
player.additem (xx)001004 (y) Roche's Necklace<br />
<br />
xx= load order in NMM<br />
y= quantity<br />
<br />
---------------------------------------------------------------------<br />
<br />
K N O W N  I S S U E S<br />
<br />
may cause clipping issues and very minor aesthetic glitches, and minor rigging issues.<br />
1st person missing vertices around the arm, most noticable when using the bow and arrow (MALE ONLY).<br />
<br />
---------------------------------------------------------------------<br />
<br />
README ERRATA<br />
Model rip of Ves by "sn00p", incorrectly stated both of them as XNAaraL]]></description>
		<pubDate>Wed, 01 Feb 2012 11:30:54 +0000</pubDate>
		<guid isPermaLink="false">906</guid>
	</item>
	<item>
		<title><![CDATA[TheOutlander's Shield of Ysgramor alterations]]></title>
		<link>http://www.vgunetwork.com/files/file/892-theoutlanders-shield-of-ysgramor-alterations/</link>
		<description><![CDATA[=========================<br />
= TheOutlander's Shield of Ysgramor alterations =<br />
=========================<br />
<br />
Author: TheOutlander<br />
<br />
Version: v1.0<br />
<br />
=========================<br />
= Details : TheOutlander =<br />
=========================<br />
<br />
The original mesh was oversized, angled oddly and so it clipped with everything. Also because of the angling it wouldn't sit straight on shield wall displays either. This mesh replacer is an attempt to deal with those issues.<br />
<br />
The shield is one and a half tenths smaller, reangled and repositioned. It will still clip with some things, but not much more than other shields. It is now closer to the size of the Iron Banded Shield.<br />
<br />
================<br />
= Installation =<br />
================<br />
<br />
1. Copy and paste the meshes folder from the extracted archive into "Skyrim\Data".<br />
<br />
<br />
==================<br />
= Uninstallation =<br />
==================<br />
<br />
Delete the following files:<br />
<br />
Data\Meshes\armor\shieldofysgramor\1stpersonshieldofysgramor.nif<br />
Data\Meshes\armorshieldofysgramor\shieldofysgramor.nif<br />
<br />
=========================<br />
= Permissions and Usage =<br />
=========================<br />
<br />
1. 1. You may use the assets from this modification in your modifications.<br />
2. Permission is not required. <br />
3. Credit is required.<br />
4. A link back to the original modification on your file page is required. <br />
5. You must inform me (TheOutlander) of your usage of the assets so I can do my happy dance. You do not have to wait for a reply before you can use them or release your mod, but you do have to at least send me a PM to say you are using them before you release your mod.<br />
<br />
<br />
===========<br />
= History =<br />
===========<br />
<br />
TheOutlander's Shield of Ysgramor alterations v1.0<br />
<br />
Intial release.<br />
<br />
<br />
===========<br />
= Credits =<br />
===========<br />
<br />
Thanks to Me, TheOutlander for creating this modification. <br />
Thanks to Bethesda for creating Skyrim.<br />
Thanks to the people behind Nifskope.]]></description>
		<pubDate>Mon, 16 Jan 2012 20:07:02 +0000</pubDate>
		<guid isPermaLink="false">892</guid>
	</item>
	<item>
		<title><![CDATA[TheOutlander's Lonesome Road - Ulysses Replacer]]></title>
		<link>http://www.vgunetwork.com/files/file/891-theoutlanders-lonesome-road-ulysses-replacer/</link>
		<description><![CDATA[=========================<br />
= TheOutlander's Ulysses Replacer =<br />
=========================<br />
<br />
Author: TheOutlander<br />
<br />
Version: v1.0<br />
<br />
=========================<br />
= Details : TheOutlander =<br />
=========================<br />
<br />
This modification replaces the default "face" of Ulysses from the Lonesome Road DLC. It removes Obsidian's non-animated "face" and replaces it with a proper face based on the Facegen Modeler photofit data of the original. This data was applied to a special facegen race without default racial and sex based face modifiers. This makes this mod the most accurate to original design Ulysses replacer available.<br />
<br />
The evolution of the process that went into creating this mod can be found in the following links:<br />
1. <a href='http://www.newvegasnexus.com/imageshare/image.php?id=22474' class='bbc_url' title='External link' rel='nofollow external'>http://www.newvegasn...ge.php?id=22474</a><br />
2. <a href='http://www.newvegasnexus.com/imageshare/image.php?id=22526' class='bbc_url' title='External link' rel='nofollow external'>http://www.newvegasn...ge.php?id=22526</a><br />
3. <a href='http://www.newvegasnexus.com/imageshare/image.php?id=22550' class='bbc_url' title='External link' rel='nofollow external'>http://www.newvegasn...ge.php?id=22550</a><br />
4. <a href='http://www.newvegasnexus.com/imageshare/image.php?id=22560' class='bbc_url' title='External link' rel='nofollow external'>http://www.newvegasn...ge.php?id=22560</a><br />
<br />
Please note the eyes seen in the screenshots are NOT included in this mod due to lack of original author permission.<br />
<br />
================<br />
= Installation =<br />
================<br />
<br />
1. ArchiveInvalidation Invalidated is required for this modification to work correctly.<br />
<br />
2, Get the Lonesome Road DLC for Fallout New Vegas.<br />
<br />
3. Copy and paste the meshes folder from the extracted archive into "fallout new vegas\Data".<br />
<br />
<br />
==================<br />
= Uninstallation =<br />
==================<br />
<br />
Delete the following files & folders:<br />
<br />
Data\Meshes\Outlander\Ulysses<br />
Data\Textures\Outlander\Ulysses<br />
Data\TOUTUlyssesR.esm<br />
<br />
=========================<br />
= Permissions and Usage =<br />
=========================<br />
<br />
1. You may not use the asset from this modification in your modifications without permission.<br />
2. Modifications using this asset must include a Lonesome Road requirement.<br />
3. Credit is required.<br />
4. A link back to the original modification on your file page is required if you are given permssion.<br />
<br />
<br />
===========<br />
= History =<br />
===========<br />
<br />
TheOutlander's Ulysses Replacer v1.0<br />
<br />
Intial release.<br />
<br />
<br />
===========<br />
= Credits =<br />
===========<br />
<br />
Thanks to Me, TheOutlander for creating this modification. <br />
Thanks to Bethesda and Obsidian for creating Fallout New Vegas and Lonesome Road.<br />
Thanks to VGUNetwork.com for hosting this modification.<br />
Thanks to the folks behind Facegen Modeler.<br />
<br />
Also special thanks to:<br />
Geonox for his The Hero texture from: <a href='http://www.fallout3nexus.com/downloads/file.php?id=6173' class='bbc_url' title='External link' rel='nofollow external'>http://www.fallout3n...ile.php?id=6173</a><br />
&<br />
Belthan for his FaceGen race from:<br />
<a href='http://www.fallout3nexus.com/downloads/file.php?id=16154' class='bbc_url' title='External link' rel='nofollow external'>http://www.fallout3n...le.php?id=16154</a><br />
<br />
Finally thanks to all the people who gave feedback during the creation process.]]></description>
		<pubDate>Mon, 16 Jan 2012 16:32:26 +0000</pubDate>
		<guid isPermaLink="false">891</guid>
	</item>
	<item>
		<title>DMC 4 Weapons</title>
		<link>http://www.vgunetwork.com/files/file/886-dmc-4-weapons/</link>
		<description><![CDATA[Name: DMC 4 Weapons<br />
Version: 1.0<br />
Date: 14/01/2012<br />
<br />
Author(s): Sammael_Shadow (BOB666)<br />
<br />
What does it to<br />
=======<br />
Sword can be purchased from Alvor, or it can be crafted.<br />
<br />
<br />
<br />
Install<br />
=======<br />
Drop the Data folder in your Skyrim directory, then open the Skyrim launcher and click "Data<br />
files". Be sure that the DMC Weapons.esp is checked, then activate "load loose files".<br />
<br />
<br />
<br />
Credits<br />
=======<br />
Blenderfoundation for creating Blender<br />
Thanks to Bethesda for creating Skyrim<br />
Nifskope-Team for creating Nifskope<br />
Capcom for creating the Devil May Cry series]]></description>
		<pubDate>Sat, 14 Jan 2012 12:27:14 +0000</pubDate>
		<guid isPermaLink="false">886</guid>
	</item>
	<item>
		<title>Stop! You violated the law!</title>
		<link>http://www.vgunetwork.com/files/file/884-stop-you-violated-the-law/</link>
		<description><![CDATA[Changes Fus Do Rah, to the infamous lines from Oblivion gaurds.<br />
<br />
Video demonstration:<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/QS7CcTLdzLo?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/QS7CcTLdzLo?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
<br />
There are two options, either, "Stop! You violated the law!", and "Stop right there criminal scum!"<br />
<br />
<br />
You must have unrelenting force at level 3 for this to work. Level 1 just yells STOP.<br />
<br />
<br />
Installation:<br />
<br />
Put in your Skyrim ROOT folder and extract. The same folder that has your launcher executable. Should usually look something like this:<br />
<br />
C:Program Files (x86)Steam&#092;steamapps&#092;common&#092;skyrim&#092;<br />
<br />
<br />
If you did it right, it will ask you too merge the two data folders, then do it. Let me know if you have any problems.]]></description>
		<pubDate>Sun, 08 Jan 2012 15:11:10 +0000</pubDate>
		<guid isPermaLink="false">884</guid>
	</item>
	<item>
		<title>Sounds of Water - Nature</title>
		<link>http://www.vgunetwork.com/files/file/881-sounds-of-water-nature/</link>
		<description><![CDATA[Description:<br />
What does this mod do exactly? It makes the water sounds in the game sound much better, such as rivers, waterfalls, streams, brooks, etc. The sounds are longer, giving them more variety, and at a higher bit-rate, which means they will have higher audio quality than the default sounds. The sounds were taken from live recordings of real waters sources. This is part of a huge sound overhaul project that aims to make Skyrim's sounds more realistic and sound better overall.<br />
<br />
Video demonstratioin:<br />
<br />
<a href='http://www.youtube.com/watch?v=OfYs_NlTa2E' class='bbc_url' title='External link' rel='nofollow external'><span style='color: #0000ff'>http://www.youtube.com/watch?v=OfYs_NlTa2E</span></a><br />
<br />
Coming soon:<br />
<br />
Sounds of Nature - Wind<br />
Sounds of Nature - Creatures (Wolves, Sabrecats, Mammoths, etc.)<br />
Sounds of Nature - Fire<br />
Sounds of Nature - Birds<br />
Sounds of Nature - Rain<br />
Sounds of Nature - Footsteps<br />
Sounds of Nature - Misc Ambiance <br />
Spell Sounds Improved<br />
<br />
<br />
Installastion:<br />
<br />
Standard installation. Place the file you've download into your Skyrim Steam folder. Normally looks something like this:<br />
<br />
C:&#092;Program Files (x86)&#092;Steam&#092;steamapps&#092;common&#092;Skyrim<br />
<br />
<br />
<br />
<br />
<br />
Then extract.]]></description>
		<pubDate>Thu, 05 Jan 2012 17:20:14 +0000</pubDate>
		<guid isPermaLink="false">881</guid>
	</item>
	<item>
		<title>Soul Calibur Weapons</title>
		<link>http://www.vgunetwork.com/files/file/880-soul-calibur-weapons/</link>
		<description><![CDATA[Name: Soul Calibur weapons<br />
Version: 1.3<br />
Date: 12/01/2012<br />
<br />
Author(s): Sammael_Shadow (BOB666)<br />
<br />
What does it to<br />
=======<br />
Sword can be purchased from Eorlund, or it can be crafted.<br />
<br />
<br />
<br />
Install<br />
=======<br />
Drop the Data folder in your Skyrim directory, then open the Skyrim launcher and click "Data<br />
files". Be sure that the soulcalibur.esp is checked, then activate "load loose files".<br />
<br />
Update 06/01/2012<br />
===============<br />
<span class='bbc_underline'>new content</span><br />
<br />
Soul Edge Coocon<br />
Soul Edge<br />
Soul Edge Growth<br />
Soul Edge Phantom<br />
Soul Edge Complete<br />
Soul Edge Complete (Night Terror Version)<br />
<br />
<br />
Version 1.3<br />
=========<br />
new crafting requirements<br />
<br />
Credits<br />
=======<br />
Blenderfoundation for creating Blender<br />
Thanks to Bethesda for creating Skyrim<br />
Nifskope-Team for creating Nifskope<br />
Namco for creating the Soul Calibur series<br />
Special thanks to Phate3]]></description>
		<pubDate>Wed, 04 Jan 2012 16:52:26 +0000</pubDate>
		<guid isPermaLink="false">880</guid>
	</item>
	<item>
		<title>The force unleashed 2 Weapons</title>
		<link>http://www.vgunetwork.com/files/file/874-the-force-unleashed-2-weapons/</link>
		<description><![CDATA[Description:<br />
<br />
Here is 8 weapons from the game The force unleashed 2.<br />
Both one hand, two hand weapons.<br />
They are all in .obj files.<br />
<br />
Credits:<br />
<br />
Lucasarts: for the game and assets from TFU 2<br />
<br />
Zion9876/Myth: For extracting the assets from the game.<br />
<br />
Disclaimer/License:<br />
<br />
Do whatever you want with these.<br />
If you get in trouble for uploading it to another site or get sued or whatever.<br />
Forget my name.<br />
I don't need credits if you use these.]]></description>
		<pubDate>Wed, 28 Dec 2011 11:22:49 +0000</pubDate>
		<guid isPermaLink="false">874</guid>
	</item>
	<item>
		<title>Skyrim Icon Pack</title>
		<link>http://www.vgunetwork.com/files/file/858-skyrim-icon-pack/</link>
		<description><![CDATA[Icon for Skyrim by DVAted ( aka ALEXE )<br />
PNG format 512x512<br />
ICO format 256x256<br />
<br />
It features my Khajiit character in Dragonplate Armor with Dragonplate Shield.<br />
The model is from my own taken screenshot, not from concept or fan-art.<br />
<br />
You can use the icon on your Dock utility, or in a special game icons folder like I have.<br />
<br />
Much respect to my favorite deviantArt group GAMEICONS<br />
And to the best modding website: VGUnetwork.com<br />
<br />
Leave some comments if you have any suggestions for further improvement.]]></description>
		<pubDate>Sat, 03 Dec 2011 20:35:51 +0000</pubDate>
		<guid isPermaLink="false">858</guid>
	</item>
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