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Welcome to VGUNetwork!
Welcome to VGUNetwork!
We are a small, but growing Community about Games and Game Modding.
[Project] We are looking for people
Jan 25 2012 02:20 PM |
Maxunit
in Articles
Dear VGUnians, dear Visitors.
We just launched a Game Project and are looking for people in all required departments, which include:
Coding
Modeling
Animation
UVMapping and Unwrapping
Texturing
Sound
Music
etcetera pp.
You should be able to work in a Team and understand, what it means, to work in a collaborative way.
It currently is a non-paid offering.
A bit about the Project:
If you want to get a better insight, check YouTube for 2 games called: Schleichfahrt (English Title: Archimedian Dynasty) and Aquanox.
Project "Smorgasbord" is powered by the HeroEngine, which also powers Star Wars: The Old Republic.
If you are interested in joining our Project, send a PM to Maxunit or an E-Mail to: xxdarkslayerxx[AT]hotmail[DOT]com with a Portfolio, if possible.
We just launched a Game Project and are looking for people in all required departments, which include:
Coding
Modeling
Animation
UVMapping and Unwrapping
Texturing
Sound
Music
etcetera pp.
You should be able to work in a Team and understand, what it means, to work in a collaborative way.
It currently is a non-paid offering.
A bit about the Project:
"Smorgasbord" (an inside joke for the Project) is a Submarine MMO settled in the far Future. Humanity made Earth's Surface uninhabitable after several wars. Now humanity is forced to live a life under water. A new Era begins and we will see, where it leads us. Short description of features: Project "Smorgasbord" will be a Submarine MMO, as described above, where the Player will be able to control his own Submarine, from small to large, build up his own Empire or create his own Pirate Army. Whatever you do, will have an impact on the world. Will you be a Trader, a Smuggler, a Researcher or even a Leader? The choice is yours to make and shape your part of this world to your desire.
If you want to get a better insight, check YouTube for 2 games called: Schleichfahrt (English Title: Archimedian Dynasty) and Aquanox.
Project "Smorgasbord" is powered by the HeroEngine, which also powers Star Wars: The Old Republic.
If you are interested in joining our Project, send a PM to Maxunit or an E-Mail to: xxdarkslayerxx[AT]hotmail[DOT]com with a Portfolio, if possible.
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23 Comments
And it's post-apocalyptic, my favorite genre! How much better can it get? Well, the vast unexplored sea holds a lot of mysteries. I see a lot of potential in this setting.
The HeroEngine seems to be quite capable. The concept of the HeroCloud seems to be similar to Dropbox. This will make it a lot easier to work in a team. Seems like a great choice, although i don't know any alternatives for free engines with this amount of pre-coded features.
It's gonna be a very cool game if it turns out to be similar to the referenced games. Schleichfahrt was one of my favorite games back in the days. Aquanox was great too. I remember Aquanox having a multiplayer mode, i never tried it tho (i think it was just DM and CTF anyway). Talking of Submarine games, i also got Silent Hunter 5, but i don't like it as much as the classic shooter games, it's too much of a simulation (a very good one, just not what i enjoy playing)
I don't know how much of a concept you already got for the gameplay, but allow me to ask some questions, i am really interested in this project.
So, is Smorgasbord gonna be like Aquanox in a MMO world (kinda like Freelancer?), or more like Eve Online with a lot of RPG elements? Is the player alone in his ship or does he have a crew (other players or NPCs)? Is the world totally open or are there marked-off areas or instances? Does the game have a main story or do only the players form the history? Same question for factions/guilds, are there pre-made ones or do the players found them? Or is it, as the working title suggests, a bit of everything?
I too am interested in participating, though my only references are my F3/FNV/Skyrim mods (mostly texturing and scripting), and some maps for the Quake and Unreal engines. Also produced a lot of music (but no game music so far). Oh and i was working on textures and sounds for a turn-based WW2 strategy game called Air Wars, but it was cancelled before the coding really began.
My biggest disadvantages are my rather short attention span and my limited time. But if you need any help with sounds, music or textures, i'll be happy to give you a hand.
so at least if this does not take off or go anywhere it will still work in fallout/skrim nif/XML formats ( thanks to 3ds max )
How about modeller?
Right now I'm evaluating one or another Engine like the UDK and see, if there's someone like this do-able on a smaller scale.
http://www.whatmmorp...orpg-makers.php
Problem is, the amount of work you need to put into a MMO Project. It requires more than a few people to work on some stuff here and there. It requires a lot of people...kinda like...50 or more.
And you won't find people for such a huge project easily without offering payment.
It is easier to find people, who are willing to contribute to a smaller project in the spare time.
That way if you are going to make a fallout based game you would have the open world feel without getting rid of the kind of gameplay you would like to achieve.