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- Submitted: Oct 02 2009 09:09 PM
- Last Updated: Jan 11 2010 01:58 AM
- File Size: 83.45MB
- Views: 16149
- Downloads: 3157
Previous Versions
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23 Oct 2009
Section 8 Content Pack Alpha UPDATED YET AGAIN
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22 Oct 2009
Section 8 Content Pack Alpha UPDATED YET AGAIN
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21 Oct 2009
Section 8 Content Pack Alpha UPDATED AGAIN - it's all here folks
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21 Oct 2009
Section 8 Content Pack Alpha UPDATED AGAIN - it's all here folks
-
21 Oct 2009
Section 8 Content Pack Alpha UPDATED AGAIN - it's all here folks
Download Section 8 Content Pack Alpha UPDATED YET AGAIN
36 Votes
Update: If the running animations for the Arm of Orion armours are bothering you, grab the fix here!
Ok everything is in the package now, at least I'm pretty sure it is! You won't need the codes to get the items anymore, they are located inside two bins that you can find in the Super Duper Mart. Each bin is located close to each entrance (there are two entrances in case you didn't know). The bins are knocked over so they should be easy to spot. If you have trouble finding them, keep it to yourself, because it's your fault and you did something wrong.
The bins are also located in testqaitems, inside the mine room. In case you don't know how to get there, type into the console 'coc testqaitems'.
Installation instructions:
1: Open the .rar.
2: Export the contents of the data folder located in the rar to your Bethesda Softworks/Fallout 3 directory.
3: Overwrite when prompted.
4: Check the section8content.esp in FOMM, or in the Data Files thing in the FO3 launcher.
5: Make sure you have Operation Anchorage and Archiveinvalidation Invalided, and that both are working.
6: Yeah.
Issues: No proper gloves for the Arm of Orion armours yet. Some issues with the knees on the Section 8 armours when you're in the sneaking pose. I can't figure out how to fix that, but I'm open to suggestions. Also the left shoulder on the armours looks weird if you're holding a pistol. All this is based on animations from Fallout Reanimated, so ymmv. I'm not entirely happy with the normal maps either, so they're definitely getting tweaked when I have the time. Finally, the stats on the items are not final. We'll be balancing and tweaking them, so bear that in mind. Open to suggestions on that too! Think that's it, enjoy
-Plerr.
Fallout 3 Underground presents:
Section 8 Content Alpha Release
OPERATION ANCHORAGE IS REQUIRED BECAUSE OF SEVERAL ANIMATIONS!!! THERE IS NO PIP BOY SUPPORT AT THIS TIME! GET A PIPBOY REMOVER MOD!!!
This release includes several Section 8 Weapons and Armors.
The following codes to get the weapons and armors:
XX001027 (Section 8 Armor)
XX001028 (Section 8 Armor Helmet)
XX0038EF (Section 8 Commando Armor)
XX0038F0 (Section 8 Commando Armor Helmet)
XX004119 (ARM Assault Rifle)
XX004943 (ARM Assault Rifle ALT)
XX004944 (Section 8 Assault Rifle)
XX004945 (Section 8 Assault Rifle ALT)
XX009363 (Section 8 Grenade)
XX001851 (Section 8 HMG)
XX008B3B (Section 8 ISDV4 Sniper)
XX005998 (Section 8 Black Widow)
Credits:
TimeGate: For creating Section 8
Maxunit: Supplying and implementing the Models
Maywire/Plerr: Converting the models to NIF
LantzVantz: Implementing models and tweaking values
Holty07: Implementing models and tweaking values
Ok everything is in the package now, at least I'm pretty sure it is! You won't need the codes to get the items anymore, they are located inside two bins that you can find in the Super Duper Mart. Each bin is located close to each entrance (there are two entrances in case you didn't know). The bins are knocked over so they should be easy to spot. If you have trouble finding them, keep it to yourself, because it's your fault and you did something wrong.
The bins are also located in testqaitems, inside the mine room. In case you don't know how to get there, type into the console 'coc testqaitems'.
Installation instructions:
1: Open the .rar.
2: Export the contents of the data folder located in the rar to your Bethesda Softworks/Fallout 3 directory.
3: Overwrite when prompted.
4: Check the section8content.esp in FOMM, or in the Data Files thing in the FO3 launcher.
5: Make sure you have Operation Anchorage and Archiveinvalidation Invalided, and that both are working.
6: Yeah.
Issues: No proper gloves for the Arm of Orion armours yet. Some issues with the knees on the Section 8 armours when you're in the sneaking pose. I can't figure out how to fix that, but I'm open to suggestions. Also the left shoulder on the armours looks weird if you're holding a pistol. All this is based on animations from Fallout Reanimated, so ymmv. I'm not entirely happy with the normal maps either, so they're definitely getting tweaked when I have the time. Finally, the stats on the items are not final. We'll be balancing and tweaking them, so bear that in mind. Open to suggestions on that too! Think that's it, enjoy
-Plerr.
Fallout 3 Underground presents:
Section 8 Content Alpha Release
OPERATION ANCHORAGE IS REQUIRED BECAUSE OF SEVERAL ANIMATIONS!!! THERE IS NO PIP BOY SUPPORT AT THIS TIME! GET A PIPBOY REMOVER MOD!!!
This release includes several Section 8 Weapons and Armors.
The following codes to get the weapons and armors:
XX001027 (Section 8 Armor)
XX001028 (Section 8 Armor Helmet)
XX0038EF (Section 8 Commando Armor)
XX0038F0 (Section 8 Commando Armor Helmet)
XX004119 (ARM Assault Rifle)
XX004943 (ARM Assault Rifle ALT)
XX004944 (Section 8 Assault Rifle)
XX004945 (Section 8 Assault Rifle ALT)
XX009363 (Section 8 Grenade)
XX001851 (Section 8 HMG)
XX008B3B (Section 8 ISDV4 Sniper)
XX005998 (Section 8 Black Widow)
Credits:
TimeGate: For creating Section 8
Maxunit: Supplying and implementing the Models
Maywire/Plerr: Converting the models to NIF
LantzVantz: Implementing models and tweaking values
Holty07: Implementing models and tweaking values
cool,nice yahoo
Umm, can someone let me know if the file actually works/has been updated? I just tried to upload a new file but the upload seemed to stall completely. I left it going for over an hour with no progress, but who knows? Maybe it worked anyway. Sorry if it didn't, I really hope this didn't mess up the existing file...
nice mod
Iv'e seen this mod before , i have made it better , added new effects to armor , like rad res , damage res , agility , and lbs , and i also added a "section 8 soldier" perk wich gives more agility to the player , i also changed the visor's visual to more see more clear in white , while runing is gona have an effect like runing on high speed
Awesome mod
Wish I can download it right now, but... Hell, I aint so good with talk. 
wow.. i like it verry much.. i wish i could modding like you.. fantastic work!! 
Nuuuuuuuuu! >.<
These work incredibly well. Nicely done! My only issue is that the armor is a little too shiny. That's usually the sign of a missing alpha map. I'm not familiar with how an alpha map works but I at least know this much. If the armor is supposed to look like that, then never mind.
For future reference, Leaving the items floating in midair is not the best idea.
I accidentally ran into them and made a big mess. If it helps, when you're placing items in the GECK, press F while the item is still selected. it'll snap directly to the floor with little effort.
For future reference, Leaving the items floating in midair is not the best idea.
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You dare deny me the rights to download this mod made in heaven...? Blasphemy!! This is outrages!!! *crys*
... I guess I'll get started on upgrading my post count. Without spamming, of course.