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- Submitted: Oct 02 2009 09:09 PM
- Last Updated: Jan 11 2010 01:58 AM
- File Size: 83.45MB
- Views: 13725
- Downloads: 2998
Previous Versions
-
23 Oct 2009
Section 8 Content Pack Alpha UPDATED YET AGAIN
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22 Oct 2009
Section 8 Content Pack Alpha UPDATED YET AGAIN
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21 Oct 2009
Section 8 Content Pack Alpha UPDATED AGAIN - it's all here folks
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21 Oct 2009
Section 8 Content Pack Alpha UPDATED AGAIN - it's all here folks
-
21 Oct 2009
Section 8 Content Pack Alpha UPDATED AGAIN - it's all here folks
Download Section 8 Content Pack Alpha UPDATED YET AGAIN
32 Votes
Update: If the running animations for the Arm of Orion armours are bothering you, grab the fix here!
Ok everything is in the package now, at least I'm pretty sure it is! You won't need the codes to get the items anymore, they are located inside two bins that you can find in the Super Duper Mart. Each bin is located close to each entrance (there are two entrances in case you didn't know). The bins are knocked over so they should be easy to spot. If you have trouble finding them, keep it to yourself, because it's your fault and you did something wrong.
The bins are also located in testqaitems, inside the mine room. In case you don't know how to get there, type into the console 'coc testqaitems'.
Installation instructions:
1: Open the .rar.
2: Export the contents of the data folder located in the rar to your Bethesda Softworks/Fallout 3 directory.
3: Overwrite when prompted.
4: Check the section8content.esp in FOMM, or in the Data Files thing in the FO3 launcher.
5: Make sure you have Operation Anchorage and Archiveinvalidation Invalided, and that both are working.
6: Yeah.
Issues: No proper gloves for the Arm of Orion armours yet. Some issues with the knees on the Section 8 armours when you're in the sneaking pose. I can't figure out how to fix that, but I'm open to suggestions. Also the left shoulder on the armours looks weird if you're holding a pistol. All this is based on animations from Fallout Reanimated, so ymmv. I'm not entirely happy with the normal maps either, so they're definitely getting tweaked when I have the time. Finally, the stats on the items are not final. We'll be balancing and tweaking them, so bear that in mind. Open to suggestions on that too! Think that's it, enjoy
-Plerr.
Fallout 3 Underground presents:
Section 8 Content Alpha Release
OPERATION ANCHORAGE IS REQUIRED BECAUSE OF SEVERAL ANIMATIONS!!! THERE IS NO PIP BOY SUPPORT AT THIS TIME! GET A PIPBOY REMOVER MOD!!!
This release includes several Section 8 Weapons and Armors.
The following codes to get the weapons and armors:
XX001027 (Section 8 Armor)
XX001028 (Section 8 Armor Helmet)
XX0038EF (Section 8 Commando Armor)
XX0038F0 (Section 8 Commando Armor Helmet)
XX004119 (ARM Assault Rifle)
XX004943 (ARM Assault Rifle ALT)
XX004944 (Section 8 Assault Rifle)
XX004945 (Section 8 Assault Rifle ALT)
XX009363 (Section 8 Grenade)
XX001851 (Section 8 HMG)
XX008B3B (Section 8 ISDV4 Sniper)
XX005998 (Section 8 Black Widow)
Credits:
TimeGate: For creating Section 8
Maxunit: Supplying and implementing the Models
Maywire/Plerr: Converting the models to NIF
LantzVantz: Implementing models and tweaking values
Holty07: Implementing models and tweaking values
Ok everything is in the package now, at least I'm pretty sure it is! You won't need the codes to get the items anymore, they are located inside two bins that you can find in the Super Duper Mart. Each bin is located close to each entrance (there are two entrances in case you didn't know). The bins are knocked over so they should be easy to spot. If you have trouble finding them, keep it to yourself, because it's your fault and you did something wrong.
The bins are also located in testqaitems, inside the mine room. In case you don't know how to get there, type into the console 'coc testqaitems'.
Installation instructions:
1: Open the .rar.
2: Export the contents of the data folder located in the rar to your Bethesda Softworks/Fallout 3 directory.
3: Overwrite when prompted.
4: Check the section8content.esp in FOMM, or in the Data Files thing in the FO3 launcher.
5: Make sure you have Operation Anchorage and Archiveinvalidation Invalided, and that both are working.
6: Yeah.
Issues: No proper gloves for the Arm of Orion armours yet. Some issues with the knees on the Section 8 armours when you're in the sneaking pose. I can't figure out how to fix that, but I'm open to suggestions. Also the left shoulder on the armours looks weird if you're holding a pistol. All this is based on animations from Fallout Reanimated, so ymmv. I'm not entirely happy with the normal maps either, so they're definitely getting tweaked when I have the time. Finally, the stats on the items are not final. We'll be balancing and tweaking them, so bear that in mind. Open to suggestions on that too! Think that's it, enjoy
-Plerr.
Fallout 3 Underground presents:
Section 8 Content Alpha Release
OPERATION ANCHORAGE IS REQUIRED BECAUSE OF SEVERAL ANIMATIONS!!! THERE IS NO PIP BOY SUPPORT AT THIS TIME! GET A PIPBOY REMOVER MOD!!!
This release includes several Section 8 Weapons and Armors.
The following codes to get the weapons and armors:
XX001027 (Section 8 Armor)
XX001028 (Section 8 Armor Helmet)
XX0038EF (Section 8 Commando Armor)
XX0038F0 (Section 8 Commando Armor Helmet)
XX004119 (ARM Assault Rifle)
XX004943 (ARM Assault Rifle ALT)
XX004944 (Section 8 Assault Rifle)
XX004945 (Section 8 Assault Rifle ALT)
XX009363 (Section 8 Grenade)
XX001851 (Section 8 HMG)
XX008B3B (Section 8 ISDV4 Sniper)
XX005998 (Section 8 Black Widow)
Credits:
TimeGate: For creating Section 8
Maxunit: Supplying and implementing the Models
Maywire/Plerr: Converting the models to NIF
LantzVantz: Implementing models and tweaking values
Holty07: Implementing models and tweaking values
again, nice one
but what the f(*)ck is wrong with not able to dl...?
My precious... Need Armor... Precious... My,my my...
but what the f(*)ck is wrong with not able to dl...?
My precious... Need Armor... Precious... My,my my...
Can't wait to test this out...
good work !!!!!!!!!!
You do not have enough posts to download files yet. wath is this mins!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wow i'm glad I joined a few days ago because I have just enough posts
Thanks very much to all who are woking on this mod, will give proper feedback when I have checked it all
Thanks very much to all who are woking on this mod, will give proper feedback when I have checked it all
Please remove download post restriction or at least restrict it to those who make an introductory post. The download restriction is pathetic and serves no useful purpose other than filling your post counts with rubbish posts, which will happen if it is not removed.
hardkopy, on 04 October 2009 - 01:02 AM, said:
Please remove download post restriction or at least restrict it to those who make an introductory post. The download restriction is pathetic and serves no useful purpose other than filling your post counts with rubbish posts, which will happen if it is not removed.
tch tch hk... hehe
go introduce yourself or show off your shipyard?
i forgot there was a post count but i saw you on hear a while ago so thought you woulda got it no bother?
Oh this is awesome!
I changed the armor's sound to be that of power armor, gave it a tesla effect, and also renamed it Athena armor from Van Buren design documents
I changed the armor's sound to be that of power armor, gave it a tesla effect, and also renamed it Athena armor from Van Buren design documents
Beautiful One! I love them
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nice one max, may, v & h